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dc.contributor.authorHAAHR, MADSen
dc.date.accessioned2018-03-06T15:34:01Z
dc.date.available2018-03-06T15:34:01Z
dc.date.created14-17 May 2015en
dc.date.issued2015en
dc.date.submitted2015en
dc.identifier.citationMads Haahr, Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games, Digital Games Research Association (DiGRA), L?neburg, Germany, 14-17 May 2015, 2015en
dc.identifier.otherYen
dc.identifier.urihttp://hdl.handle.net/2262/82634
dc.descriptionPUBLISHEDen
dc.descriptionL?neburg, Germanyen
dc.rightsYen
dc.titleReal World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Gamesen
dc.title.alternativeDigital Games Research Association (DiGRA)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrmen
dc.identifier.rssinternalid103587en
dc.rights.ecaccessrightsopenAccess


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