Now showing items 1-5 of 5

    • Adaptive medial-axis approximation for sphere-tree construction 

      BRADSHAW, GARETH; O'SULLIVAN, CAROL ANN (2004)
      Hierarchical object representations play an important role in performing efficient collision handling. Many different geometric primitives have been used to construct these representations, which allow areas of interaction ...
    • Collision handling for virtual environments 

      DINGLIANA, JOHN; GANOVELLI, FABIO; BRADSHAW, GARETH; O'SULLIVAN, CAROL ANN (2001)
      An efficient and realistic collision handling mechanism is fundamental to any physically plausible Virtual Environment. In this tutorial, we will first examine the applications of collision handling, and introduce the ...
    • Complementarity based multiple point collision resolution 

      GIANG, THANG; BRADSHAW, GARETH; O'SULLIVAN, CAROL ANN (2003)
      Collision detection and response is one of the most extensively researched areas in computer graphics but yet, very little information is available on how to deal with multiple collision situations after they have been ...
    • Extracting geometric models from medieval moundling profiles for case-based reasoning 

      BRADSHAW, GARETH; O'SULLIVAN, CAROL ANN (2000)
      Cross-sectional profiles of medieval mouldings are often considered to be a vital form of data for art historians. Mouldings have often been used to highlight salient areas of buildings, and they provide a wealth of ...
    • Sphere-tree construction using dynamic medial axis approximation. 

      BRADSHAW, GARETH; O'SULLIVAN, CAROL (ACM, 2002)
      Collision handling is very computationally expensive, especially in large scale interactive animations. Hierarchical object representations play an important role in performing ef?cient collision handling. Many different ...