Browsing by Subject "Three-dimensional displays"
Now showing items 1-3 of 3
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CatNet: Class Incremental 3D ConvNets for Lifelong Egocentric Gesture Recognition
(2020)Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily ... -
Detecting the Point of Release of Virtual Projectiles in AR/VR
(2021)Our aim is to detect the point of release of a thrown virtual projectile in VR/AR. We capture the full-body motion of 18 participants throwing virtual projectiles and extract motion features, such as position, velocity, ... -
Methodology for Building Synthetic Datasets with Virtual Humans
(2020)Recent advances in deep learning methods have increased the performance of face detection and recognition systems. The accuracy of these models relies on the range of variation provided in the training data. Creating a ...