Now showing items 1-5 of 5

    • Animating cuts with on-the-fly re-meshing 

      GANOVELLI, FABIO; O'SULLIVAN, CAROL ANN (2001)
      The problem of defining a model for deformable objects which allows the user to perform cuts is still open. Generally speaking, the reason is that such a task affects the connectivity and the topology of the mesh, while the ...
    • Complementarity based multiple point collision resolution 

      GIANG, THANG; BRADSHAW, GARETH; O'SULLIVAN, CAROL ANN (2003)
      Collision detection and response is one of the most extensively researched areas in computer graphics but yet, very little information is available on how to deal with multiple collision situations after they have been ...
    • Efficient collision detection for spherical blend skinning 

      O'SULLIVAN, CAROL ANN (ACM Press, 2006)
      Recently, two algorithms improving the real-time simulation of articulated models in virtual environments have been published: 1) fast collision detection for linear blend skinning and 2) spherical blend skinning. Both ...
    • A model of collision perception for real-time animation 

      RADACH, RALPH; COLLINS, STEVEN; O'SULLIVAN, CAROL ANN (Springer, Wien, 1999)
      A model of human visual perception of collisions is presented, based on twodimensional measures of eccentricity and separation. The model is validated by performing psychophysical experiments. We demonstrate the feasibility ...
    • New metrics for evaluation of collision detection techniques 

      LEVEY, EVIN; PETERS, CHRISTOPHER; O'SULLIVAN, CAROL ANN (2000)
      In this paper we describe new metrics for the evaluation of collision detection techniques. Through careful study of common applications of these techniques we have developed a series of comparative tests that should ...