Browsing by Subject "real-time animation"
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Levels of detail for crowds and groups
(Blackwell, 2002)Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. ... -
Real-time Collision Detection and Response using Sphere-trees
(1999)In this paper we address the problem of collision detection and response in real-time animation systems. We describe an approach, which approximates objects using sphere-trees, and uses an interruptible detection algorithm ...