Browsing by Subject "virtual reality"
Now showing items 1-5 of 5
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The Art, Aesthetics, and Materiality of the Arcade Videogame Interface
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2019)This research presents a practice-included platform study of the arcade videogame interface as a self-reflexive art medium. It frames the arcade as both platform and genre, with particular focus on the mid-1980s to late ... -
Modelling Auditory Distance Perception in Small to Medium Rooms using Binaural Room Impulse Responses
(Trinity College Dublin. School of Engineering. Discipline of Electronic & Elect. Engineering, 2021)Auditory distance perception is fundamental to human life, necessary for spatial orientation, localization and avoidance of obstacles in environment. However, the psychoacoustics behind distance perception are quite complex, ... -
REACT: REal-time Adaptive Collision Testing, a Interactive Vision approach
(1997)As the demand for high levels of interaction in computer systems increases, so too does the need for real-time, interactive animation. Detecting collisions between geometrically modelled objects remains a major bottleneck in ... -
Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG
(2004)We present a novel method for representing the electrical depolarisation and repolarisation of cardiac cells using real-time volumetric animation techniques. The visual representation coincides with automatically synchronized ... -
A virtual reality electrocardiography teaching tool
(2004)We present a novel approach to producing a tool for use in the teaching of electrocardiography. A volumetric model is attained by outputting slice information to image files, which are then used to texture polygons in ...