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dc.contributor.authorBurger-Helmchen, Thierry
dc.contributor.authorGuittard, Claudeen
dc.date.accessioned2024-01-26T17:11:42Z
dc.date.available2024-01-26T17:11:42Z
dc.date.issued2008
dc.identifier.citationThierry Burger-Helmchen, Claude Guittard, 'Are users the Next Entrepreneurs? A case Study on the Video Game Industry', Senate Hall, 2008, International Journal of Entrepreneurship Education, 57-74
dc.identifier.issn1649-2269
dc.identifier.urihttp://hdl.handle.net/2262/104482
dc.description.abstractKnowledge based-entrepreneurial firms struggle to survive because they have to be simultaneously entrepreneurial on several dimensions. Can these firms rely on users to achieve sufficient efficiency in some entrepreneurial dimensions? To answer this question we drew on the entrepreneurial theories of the firm and on the users/innovator literature. In this work we present the plural entrepreneurship framework and then with a longitudinal case study of a mobile phone videogame firm which relies on users to improve their games we show that the user can significantly enhance the efficiency of the innovation of the firm. We also show that the other important dimensions of the firm behavior (organization, business model) can be significantly improved by the implication of users.en
dc.language.isoenen
dc.publisherSenate Hallen
dc.relation.ispartofseriesInternational Journal of Entrepreneurship Educationen
dc.relation.haspartVol. 6, Issue 2, 2008eng
dc.rightsY
dc.sourceInternational Journal of Entrepreneurship Education
dc.subjectplural entrepreneurship|management of innovation|video-game case studyen
dc.titleAre users the Next Entrepreneurs? A case Study on the Video Game Industry
dc.typeJournal article
dc.status.refereedYes
dc.publisher.placeDublin
dc.rights.ecaccessrightsopenAccess
dc.format.extentpagination57-74


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