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dc.contributor.authorFairclough, Chris
dc.contributor.authorCunningham, Padraig
dc.date.accessioned2007-12-12T12:26:19Z
dc.date.available2007-12-12T12:26:19Z
dc.date.issued2003-11-04
dc.identifier.citationFairclough, Chris; Cunningham, Padraig. 'A Multiplayer Case Based Story Engine'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-43, 2003, pp6en
dc.identifier.otherTCD-CS-2003-43
dc.identifier.urihttp://hdl.handle.net/2262/12599
dc.description.abstractThis paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networked game world. The system handles multiple users in a game world and directs the non player characters therein to perform for the users parallel storylines, interweaving character roles in each story. The story is told through a `narrative of actions? and automatically generated dialogue. Much of the storytelling approach is based on the seminal work of Vladimir Propp, to which is applied the AI case based planning paradigm. Initial analysis of the system is based on a review of the system and its output, but future work will involve developing a more objective format for analysis.en
dc.format.extent382755 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherTrinity College Dublin, Department of Computer Scienceen
dc.relation.ispartofseriesComputer Science Technical Reporten
dc.relation.ispartofseriesTCD-CS-2003-43en
dc.relation.haspartTCD-CS-[no.]en
dc.subjectInteractive storyen
dc.subjectmultiplayeren
dc.subjectcase based planningen
dc.subjectbelievable agentsen
dc.titleA Multiplayer Case Based Story Engineen
dc.typeTechnical Reporten
dc.identifier.rssurihttps://www.cs.tcd.ie/publications/tech-reports/reports.03/TCD-CS-2003-43.pdf


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