dc.contributor.author | Fairclough, Chris | |
dc.contributor.author | Fagan, Michael | |
dc.contributor.author | Mac Namee, Brian | en |
dc.contributor.author | Cunningham, Padraig | |
dc.date.accessioned | 2008-01-07T12:42:19Z | |
dc.date.available | 2008-01-07T12:42:19Z | |
dc.date.issued | 2001-10 | |
dc.identifier.citation | Fairclough, Chris; Fagan, Michael; MacNamee, Brian; Cunningham, Padraig. 'Research Directions for AI in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2001-29, 2001, pp12 | en |
dc.identifier.other | TCD-CS-2001-29 | |
dc.identifier.uri | http://hdl.handle.net/2262/13098 | |
dc.description.abstract | The computer games industry is now bigger than the film industry. Until recently,
technology in games was driven by a desire to achieve real-time, photo-realistic
graphics. To a large extent, this has now been achieved. As game developers look for
new and innovative technologies to drive games development, AI is coming to the fore.
This paper will examine how sophisticated AI techniques, such as those being used in
mainstream academic research, can be applied to computer games and introduce three
projects doing just that. | en |
dc.format.extent | 177291 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Trinity College Dublin, Department of Computer Science | en |
dc.relation.ispartofseries | Computer Science Technical Report | en |
dc.relation.ispartofseries | TCD-CS-2001-29 | en |
dc.relation.haspart | TCD-CS-[no.] | en |
dc.subject | Computer Science | en |
dc.title | Research Directions for AI in Computer Games | en |
dc.type | Technical Report | en |
dc.identifier.rssuri | https://www.cs.tcd.ie/publications/tech-reports/reports.01/TCD-CS-2001-29.pdf | |