dc.contributor.author | O'SULLIVAN, CAROL ANN | |
dc.date.accessioned | 2008-07-07T16:24:41Z | |
dc.date.available | 2008-07-07T16:24:41Z | |
dc.date.created | August, 2005 | en |
dc.date.issued | 2005 | |
dc.date.submitted | 2005 | en |
dc.identifier.citation | Howlett, S., Lee, R., and O'Sullivan, C. 'A framework for comparing task performance in real and virtual scenes in proceedings of the ACM symposium on Applied Perception in Graphics and Visualisation, A Coru?a, Spain, August, 2005, edited by Bulthoff, H. and Troscianko, T., ACM Press, pp. 119 - 122. | en |
dc.identifier.other | Y | |
dc.identifier.other | Y | en |
dc.identifier.uri | http://hdl.handle.net/2262/18279 | |
dc.description | PUBLISHED | en |
dc.description.abstract | In this paper, we describe a framework for comparing task performance
in real and virtual environments. Realistic graphics, rear
projection, haptics and rapid prototyping are used to match the virtual
scene to the real scene. We describe some preliminary placement
tasks which were evaluated using eye-tracking and discuss our
future plans for this framework. | en |
dc.format.extent | 119 | en |
dc.format.extent | 122 | en |
dc.format.extent | 40544 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | ACM Press | en |
dc.rights | Y | en |
dc.subject | visual perception | en |
dc.subject | virtual environments | en |
dc.title | A framework for comparing task performance in real and virtual scenes | en |
dc.type | Conference Paper | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/osullica | |
dc.identifier.rssinternalid | 30432 | |
dc.identifier.rssuri | http://isg.cs.tcd.ie/cosulliv/Pubs/HowlettAPGV05f.pdf | |