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dc.contributor.advisorManzke, Michael
dc.contributor.authorWoulfe, Muiris
dc.date.accessioned2010-01-20T11:16:46Z
dc.date.available2010-01-20T11:16:46Z
dc.date.issued2005
dc.date.submitted10/11/05
dc.identifier.citationMuiris Woulfe, 'Analogue Dynamics Engine (ADE)', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2005
dc.identifier.otherNen
dc.identifier.urihttp://hdl.handle.net/2262/35987
dc.descriptionPUBLISHEDen
dc.description.abstractThis report outlines the design and implementation of the Analogue Dynamics Engine (ADE). The ADE is a physics engine constructed from a hybrid, analogue and digital, computer. Software physics engines are becoming increasingly common in computer games, and the ADE was designed as a hardware equivalent to these software engines. Analogue computers, although currently rare, have useful properties such as their ability to evaluate functions in realtime. The physics engine exploits this functionality while using digital components to provide reconfigurability.en
dc.description.abstractThe core hybrid computer was constructed by connecting twenty nine custom designed reconfigurable analogue cells to thirty two bus lines, using programmable interconnect. Each cell can perform inversion, integration, addition and multiplication. At the periphery of this computer lie two ADCs and two DACs, so that the hybrid computer may provide a digital interface.en
dc.description.abstractIn order to make the engine suitable for use with games, it was decided to make simulations multiplexable, so that multiple simulations could be run ?concurrently?. This requires simulations to be executed faster than real-time. Additionally, state must be saved and restored, which was achieved through replicating the capacitors.en
dc.description.abstractFinally, this report analyses the viability of this project for use in computer games. Ultimately, it was determined that an analogue computer could become a viable replacement for the software physics engines in use today. In fact, it offers benefits that cannot be obtained using today?s software physics engines.en
dc.format.extent1107080 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.rightsYen
dc.subjectComputer Science, B.A.
dc.titleAnalogue Dynamics Engine (ADE)en
dc.typethesis
dc.publisher.institutionTrinity College (Dublin, Ireland). School of Computer Science & Statisticsen
dc.type.supercollectionthesis_dissertations
dc.type.qualificationlevelBA (Mod)
dc.type.qualificationnameBA (Mod) Computer Science
dc.identifier.peoplefinderurlhttp://people.tcd.ie/woulfemen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/woulfemen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/manzkemen
dc.identifier.rssinternalid33696en
dc.identifier.rssurihttps://www.cs.tcd.ie/~woulfem/publications/report2005/report.pdf


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