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dc.contributor.authorDOBBYN, SIMON
dc.contributor.authorO'SULLIVAN, ANN CAROL
dc.contributor.authorHamill, David
dc.contributor.authorO'Conor, keith
dc.contributor.editorLuebkeen
dc.contributor.editorD., and Pfisteren
dc.contributor.editorH.Pen
dc.date.accessioned2012-07-03T15:51:34Z
dc.date.available2012-07-03T15:51:34Z
dc.date.createdApril 2005en
dc.date.issued2005
dc.date.submitted2005en
dc.identifier.citationSimon Dobbyn, John Hamill, Keith O'Conor and Carol O'Sullivan, Geopostors: A Real-Time Geometry/Impostor Crowd Rendering System, Proceedings of the ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (SI3D), Washington DC, April 2005, edited by Luebke, D. and Pfister, H.P. , ACM Press, 2005, pp95 - 102en
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/64121
dc.descriptionPUBLISHEDen
dc.description.abstractThe simulation of large crowds of humans is important in many fi elds of computer graphics, including real-time applications such as games, as they can breathe life into otherwise static scenes and enhance believability. We present a novel hybrid rendering system for crowds that solves the classic problem of degraded quality of image-based representations at close distances by building an impostor rendering system on top of a full, geometry-based, human animation system. This enables almost imperceptible switching between the two representations based on a pixel to texel ratio, with minimal popping artefacts. Seamless interchanges are further facilitated by exploiting programmable graphics hardware to efficiently enhance the realism and variety of the dynamically-lit impostors, thereby also improving on existing impostor techniques. To test our system, our virtual crowds are embedded in an urban simulation system (as shown in Figure 1). The results demonstrate a system capable of rendering large realistic crowds with the visual realism of a high-resolution geometry rendering system, but at a fraction of the rendering cost.en
dc.format.extent95en
dc.format.extent102en
dc.language.isoenen
dc.publisherACM Pressen
dc.rightsYen
dc.subjectComputer Graphicsen
dc.subjecthuman modeling and animationen
dc.subjectsimplificationen
dc.subjectlevel of detailen
dc.subjectimage-based renderingen
dc.subjectVirtual Realityen
dc.titleGeopostors: A Real-Time Geometry/Impostor Crowd Rendering System:en
dc.title.alternativeProceedings of the ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (SI3D)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/DobbynI3D05.pdf
dc.identifier.rssurihttp://isg.cs.tcd.ie/dobbyns/papers/I3D2005%20-Geopostors.pdf


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