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dc.contributor.authorSmolic, Aljosa
dc.date.accessioned2021-03-14T16:26:55Z
dc.date.available2021-03-14T16:26:55Z
dc.date.issued2020
dc.date.submitted2020en
dc.identifier.citationZerman, E., Ozcinar, C., Gao, P., Smolic, A., "Textured Mesh vs Coloured Point Cloud: A Subjective Study for Volumetric Video Compression," 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX), Athlone, Ireland, 2020, pp. 1-6en
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/95669
dc.description.abstractVolumetric video (VV) pipelines reached a high level of maturity, creating interest to use such content in interactive visualisation scenarios. VV allows real world content to be captured and represented as 3D models, which can be viewed from any chosen viewpoint and direction. Thus, VV is ideal to be used in augmented reality (AR) or virtual reality (VR) applications. Both textured polygonal meshes and point clouds are popular methods to represent VV. Even though the signal and image processing community slightly favours the point cloud due to its simpler data structure and faster acquisition, textured polygonal meshes might have other benefits such as better visual quality and easier integration with computer graphics pipelines. To better understand the difference between them, in this study, we compare these two different representation formats for a VV compression scenario utilising state-of-the-art compression techniques. For this purpose, we build a database and collect user opinion scores for subjective quality assessment of the compressed VV. The results show that meshes provide the best quality at high bitrates, while point clouds perform better for low bitrate cases. The created VV quality database will be made available online to support further scientific studies on VV quality assessment.en
dc.language.isoenen
dc.relation.urihttps://v-sense.scss.tcd.ie/wp-content/uploads/2020/04/TexturedVsMesh_QoMEX2020_preprint.pdfen
dc.rightsYen
dc.subjectVolumetric videoen
dc.subjectTextured meshesen
dc.subjectPoint cloudsen
dc.subjectSubjective quality assessmenten
dc.subjectPoint cloud compressionen
dc.subjectMeshcompressionen
dc.titleTextured Mesh vs Coloured Point Cloud: A Subjective Study for Volumetric Video Compressionen
dc.title.alternativeTwelfth International Conference on Quality of Multimedia Experience (QoMEX), IEEE Athlone, Ireland, Forthcoming.en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/smolica
dc.identifier.rssinternalid225563
dc.identifier.doi10.1109/QoMEX48832.2020.9123137en
dc.rights.ecaccessrightsopenAccess
dc.relation.doi10.1109/QoMEX48832.2020.9123137en
dc.relation.citesCitesen
dc.relation.citesCitesen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Engagementen
dc.subject.TCDTagComputer Education/Literacyen
dc.subject.TCDTagData Analysisen
dc.subject.TCDTagMultimedia & Creativityen
dc.identifier.rssuri10.1109/QoMEX48832.2020.9123137
dc.identifier.rssurihttps://v-sense.scss.tcd.ie/wp-content/uploads/2020/04/TexturedVsMesh_QoMEX2020_preprint.pdf
dc.subject.darat_impairmentOtheren
dc.status.accessibleNen
dc.contributor.sponsorScience Foundation Ireland (SFI)en
dc.contributor.sponsorGrantNumber15/RP/2776en


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