Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin
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2021Access:
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O?Dwyer, N?ill; Zerman, Emin; Young, Gareth W; Smolic, Aljosa; Dunne, Siobh?n; Shenton, Helen , Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin, Journal on Computing and Cultural Heritage, Forthcoming., 2021, 20 pagesDownload Item:
Abstract:
Cross-reality (XR) technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in delivering cultural heritage (CH) applications, including architectural and environmental heritage reconstruction, exhibition data management and representation, storytelling, and exhibition curation. Generally, it has been observed that the nature of information delivery in applications created for narrating exhibitions tends to be informative and formal. Here we report on the assessment of a pilot scene for a prototype AR application that attempts to break this mold by employing a humorous and playful mode of communication. This bespoke AR experience harnessed the cutting-edge live-action capture technique of volumetric video (VV) to create a digital tour-guide that playfully embellished the museological experience of the museum visitors. This applied research paper consists of measuring, presenting, and discussing the appeal, interest, and ease of use of this ludic AR storytelling strategy mediated via AR technology in a CH context.
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Grant Number
Science Foundation Ireland (SFI)
15/RP/2776
Author's Homepage:
http://people.tcd.ie/smolicahttp://people.tcd.ie/youngga
http://people.tcd.ie/shentonh
Description:
IN_PRESSArticle 1 (January 2020), 20 pages. https://doi.org/10.1145/123456
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Journal on Computing and Cultural Heritage, Forthcoming.Availability:
Full text availableKeywords:
Mixed reality, Augmented Reality, User study, Museology, Cultural heritage, Ludic interfaces, PlayfulnessSubject (TCD):
Creative Technologies , Multimedia & CreativityDOI:
/10.1145/123456Metadata
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