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dc.contributor.authorSmolic, Aljosaen
dc.contributor.authorShenton, Helenen
dc.contributor.authorYoung, Garethen
dc.date.accessioned2021-01-22T20:07:04Z
dc.date.available2021-01-22T20:07:04Z
dc.date.issued2021en
dc.date.submitted2021en
dc.identifier.citationO?Dwyer, N?ill; Zerman, Emin; Young, Gareth W; Smolic, Aljosa; Dunne, Siobh?n; Shenton, Helen , Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin, Journal on Computing and Cultural Heritage, Forthcoming., 2021, 20 pagesen
dc.identifier.otherYen
dc.identifier.urihttp://hdl.handle.net/2262/94762
dc.descriptionIN_PRESSen
dc.descriptionArticle 1 (January 2020), 20 pages. https://doi.org/10.1145/123456en
dc.description.abstractCross-reality (XR) technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in delivering cultural heritage (CH) applications, including architectural and environmental heritage reconstruction, exhibition data management and representation, storytelling, and exhibition curation. Generally, it has been observed that the nature of information delivery in applications created for narrating exhibitions tends to be informative and formal. Here we report on the assessment of a pilot scene for a prototype AR application that attempts to break this mold by employing a humorous and playful mode of communication. This bespoke AR experience harnessed the cutting-edge live-action capture technique of volumetric video (VV) to create a digital tour-guide that playfully embellished the museological experience of the museum visitors. This applied research paper consists of measuring, presenting, and discussing the appeal, interest, and ease of use of this ludic AR storytelling strategy mediated via AR technology in a CH context.en
dc.format.extent20 pagesen
dc.language.isoenen
dc.relation.ispartofseriesJournal on Computing and Cultural Heritage, Forthcoming.en
dc.relation.urihttps://v-sense.scss.tcd.ie/wp-content/uploads/2020/11/Preprint_SwiftAR_JOCCH.pdfen
dc.rightsYen
dc.subjectMixed realityen
dc.subjectAugmented Realityen
dc.subjectUser studyen
dc.subjectMuseologyen
dc.subjectCultural heritageen
dc.subjectLudic interfacesen
dc.subjectPlayfulnessen
dc.titleVolumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublinen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/smolicaen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/younggaen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/shentonhen
dc.identifier.rssinternalid223001en
dc.identifier.doi/10.1145/123456en
dc.rights.ecaccessrightsopenAccess
dc.relation.doi10.1145/1234567en
dc.relation.citesCitesen
dc.relation.citesCitesen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDTagMultimedia & Creativityen
dc.subject.darat_thematicAttitudesen
dc.subject.darat_thematicCommunicationen
dc.subject.darat_thematicEducationen
dc.subject.darat_thematicLiteratureen
dc.status.accessibleNen
dc.contributor.sponsorScience Foundation Ireland (SFI)en
dc.contributor.sponsorGrantNumber15/RP/2776en


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